You see, people, you just need to trust Valve; they know what the fuck they are doing. Valve posted on their L4D blog yesterday (June 19th, if you can’t tell time) details of a new update. They have completely integrated a new “add-ons” segment that will allow you to easily download user created campaigns and play them in the game. They will also be bringing their Authoring Tools out of beta with a few bug fixes.
The new system actually sounds really cool and I hope that Valve will be able to adopt the same or similar system for their other games where applicable. Basically, anybody that is using the L4D SDK to create maps or new campaign will be able to publish their work in a nice VPK file. This file will be able to house any of the creator’s unique maps, posters, models, and textures that are needed to play the campaign. All the end-user needs to do is download the file, double click it, and then play.
With these new player created campaigns also comes a slight upgrade to the matchmaking system. Instead of just choosing from the standard Valve created campaigns, you will be able to select any of the custom campaigns that you have installed; matchmaking will work for them as well so you can find some internet friends to play with.
This update comes less than a month after the announcement of L4D2 and countless complaining from the community. This update really shows how Valve operates and that they really do value their community. One thing that I would like to see is if Valve could somehow take a small collection of the best community campaigns, and put them up on Xbox LIVE. Not that I play L4D on the 360, but that would be tits.