<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Batman=DDR: Quick Time Events done Right.</title>
	<atom:link href="http://Golgotron.com/2009/10/batmanddr-quick-time-events-done-right/feed/" rel="self" type="application/rss+xml" />
	<link>http://Golgotron.com/2009/10/batmanddr-quick-time-events-done-right/</link>
	<description>Eat the Gtron, bitches!</description>
	<lastBuildDate>Sat, 11 Feb 2012 08:46:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: Alexander Bevier</title>
		<link>http://Golgotron.com/2009/10/batmanddr-quick-time-events-done-right/#comment-182</link>
		<dc:creator>Alexander Bevier</dc:creator>
		<pubDate>Sat, 03 Oct 2009 18:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://golgotron.com/?p=2379#comment-182</guid>
		<description>Compared to brawlers, Batman&#039;s combat feels much more fluid. With a title like God of War or Devil May Cry, combat is much more twitch-based than Batman. The rhythm in Batman comes from much more apparent on-screen images. When you play Batman you&#039;ll see what I mean (and you should play Batman because it is fantastic).</description>
		<content:encoded><![CDATA[<p>Compared to brawlers, Batman&#8217;s combat feels much more fluid. With a title like God of War or Devil May Cry, combat is much more twitch-based than Batman. The rhythm in Batman comes from much more apparent on-screen images. When you play Batman you&#8217;ll see what I mean (and you should play Batman because it is fantastic).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kenji</title>
		<link>http://Golgotron.com/2009/10/batmanddr-quick-time-events-done-right/#comment-181</link>
		<dc:creator>Kenji</dc:creator>
		<pubDate>Sat, 03 Oct 2009 13:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://golgotron.com/?p=2379#comment-181</guid>
		<description>When you boil almost any any game (especially action titles) down to their core functionality, it becomes a matter of pressing the right buttons at the right time.  This was true of the &quot;learning to keyboard&quot; exercises we had in grade school and hasn&#039;t changed much since then.

That said, I&#039;ve played only the demo version of Arkham Asylum so can&#039;t comment on how rhythmic this particular title is.  But I suspect that it&#039;s not the only game to have gussied up the feature of the QTE, even if an earlier draft of the combat system made it more apparent.

BTW, I think your post got double-pasted.  And what does the opening line mean, &quot;Gameinformer.com went live&quot;?  Are you referring to its new design?</description>
		<content:encoded><![CDATA[<p>When you boil almost any any game (especially action titles) down to their core functionality, it becomes a matter of pressing the right buttons at the right time.  This was true of the &#8220;learning to keyboard&#8221; exercises we had in grade school and hasn&#8217;t changed much since then.</p>
<p>That said, I&#8217;ve played only the demo version of Arkham Asylum so can&#8217;t comment on how rhythmic this particular title is.  But I suspect that it&#8217;s not the only game to have gussied up the feature of the QTE, even if an earlier draft of the combat system made it more apparent.</p>
<p>BTW, I think your post got double-pasted.  And what does the opening line mean, &#8220;Gameinformer.com went live&#8221;?  Are you referring to its new design?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

