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	<title>Comments on: An appropriately titled article about spoilers</title>
	<atom:link href="http://Golgotron.com/2010/03/an-appropriately-titled-article-about-spoilers/feed/" rel="self" type="application/rss+xml" />
	<link>http://Golgotron.com/2010/03/an-appropriately-titled-article-about-spoilers/</link>
	<description>Eat the Gtron, bitches!</description>
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		<title>By: geeeoff</title>
		<link>http://Golgotron.com/2010/03/an-appropriately-titled-article-about-spoilers/#comment-604</link>
		<dc:creator>geeeoff</dc:creator>
		<pubDate>Mon, 08 Mar 2010 04:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://golgotron.com/?p=4100#comment-604</guid>
		<description>Thanks for ruining Zelda for me, dude.</description>
		<content:encoded><![CDATA[<p>Thanks for ruining Zelda for me, dude.</p>
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		<title>By: Thiefz0r</title>
		<link>http://Golgotron.com/2010/03/an-appropriately-titled-article-about-spoilers/#comment-603</link>
		<dc:creator>Thiefz0r</dc:creator>
		<pubDate>Sun, 07 Mar 2010 04:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://golgotron.com/?p=4100#comment-603</guid>
		<description>&quot;If people want a story-heavy experience, read a book.&quot;

I couldn&#039;t agree more. The final minutes of Fable 2 comes immediately to mind. I was very disappointed to say the least. Video games are meant to be an interactive medium. Books and movies are supposed to fill in these other types of experiences.</description>
		<content:encoded><![CDATA[<p>&#8220;If people want a story-heavy experience, read a book.&#8221;</p>
<p>I couldn&#8217;t agree more. The final minutes of Fable 2 comes immediately to mind. I was very disappointed to say the least. Video games are meant to be an interactive medium. Books and movies are supposed to fill in these other types of experiences.</p>
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		<title>By: Molly</title>
		<link>http://Golgotron.com/2010/03/an-appropriately-titled-article-about-spoilers/#comment-602</link>
		<dc:creator>Molly</dc:creator>
		<pubDate>Sat, 06 Mar 2010 08:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://golgotron.com/?p=4100#comment-602</guid>
		<description>To quote Rich:

&quot;SPOILER! Kratos dies.&quot;</description>
		<content:encoded><![CDATA[<p>To quote Rich:</p>
<p>&#8220;SPOILER! Kratos dies.&#8221;</p>
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		<title>By: Alexander Bevier</title>
		<link>http://Golgotron.com/2010/03/an-appropriately-titled-article-about-spoilers/#comment-601</link>
		<dc:creator>Alexander Bevier</dc:creator>
		<pubDate>Sat, 06 Mar 2010 06:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://golgotron.com/?p=4100#comment-601</guid>
		<description>I do agree about the compulsion that story has in gaming. As I wrote this piece, I remembered how I hid from the internet a month after Metal Gear Solid 4 was released, and how much I loved it&#039;s conclusion after I played it last January (I had to buy a PS3 and stuff).

I really want to see more games that try to give the player an emotional reaction through pushing buttons. There are some games that do this, but there are more that narrate with cutscenes. Examples of what I&#039;m talking about are games like Braid, Today I Die, and Flower.

Learning that Samus was a female was a big deal. It was a twist that had never been done in gaming before. In fact, that&#039;s probably a great example of an in-game spoiler. After learning Samus was a chick, did that make you play the game any differently?</description>
		<content:encoded><![CDATA[<p>I do agree about the compulsion that story has in gaming. As I wrote this piece, I remembered how I hid from the internet a month after Metal Gear Solid 4 was released, and how much I loved it&#8217;s conclusion after I played it last January (I had to buy a PS3 and stuff).</p>
<p>I really want to see more games that try to give the player an emotional reaction through pushing buttons. There are some games that do this, but there are more that narrate with cutscenes. Examples of what I&#8217;m talking about are games like Braid, Today I Die, and Flower.</p>
<p>Learning that Samus was a female was a big deal. It was a twist that had never been done in gaming before. In fact, that&#8217;s probably a great example of an in-game spoiler. After learning Samus was a chick, did that make you play the game any differently?</p>
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		<title>By: Ernie</title>
		<link>http://Golgotron.com/2010/03/an-appropriately-titled-article-about-spoilers/#comment-600</link>
		<dc:creator>Ernie</dc:creator>
		<pubDate>Sat, 06 Mar 2010 06:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://golgotron.com/?p=4100#comment-600</guid>
		<description>I like this piece, however there is a distinct reason that more people are enjoying video games these days and why consoles are becoming a necessary appliance in everyone&#039;s home. The fact that you can go play a game that is like a book is optional, which broadens the medium&#039;s availablity. If Final Fantasy 4, the game that ultimately got me hooked on videogames was not emotionally engadging and had a specific story/message it wanted to convey I might not have continued on to FF6. (Final Fantasy 4 Spoiler ahead!! lol) If someone told me that Palom/Porum were going to turn themselves into stone to save the rest of the characters, the overall experience of that moment would be deminished.

One of the biggest jokes in spoliers period is the 6th Sense spoiler, &quot;Bruce willis is also dead! It was crazy!&quot; I found this fact out before I saw it, and to this date I have not seen it. Had I might have not known that very important fact I may have watched it.

The fact that people MIGHT get so upset about spoilers is because they do not want their experience deminished with their connection they are making with the medium. Enjoyment factor for many is the main reason people play games, watch movies, and even read books. Games are becoming too sophistocated to be pidgeonholed into a series of button pressing sequences with little or no emotional attachment. While there are many games that are perfect in their own right by jumping on turtle shells. There are others that are perfect following you down the rabbit hole in an adventure that has plot twists and story elements that make the most impact when they shock an audience.

While its a pain in the ass to continue to see Spoiler alerts in articles and blog posts. I applaud their sensitivity to those looking to get the most from their gaming experiences.

And in regards to Metroid - How shocking was it when you found out Samus was a female for the first time, I remember that for some reason being quite impactful...</description>
		<content:encoded><![CDATA[<p>I like this piece, however there is a distinct reason that more people are enjoying video games these days and why consoles are becoming a necessary appliance in everyone&#8217;s home. The fact that you can go play a game that is like a book is optional, which broadens the medium&#8217;s availablity. If Final Fantasy 4, the game that ultimately got me hooked on videogames was not emotionally engadging and had a specific story/message it wanted to convey I might not have continued on to FF6. (Final Fantasy 4 Spoiler ahead!! lol) If someone told me that Palom/Porum were going to turn themselves into stone to save the rest of the characters, the overall experience of that moment would be deminished.</p>
<p>One of the biggest jokes in spoliers period is the 6th Sense spoiler, &#8220;Bruce willis is also dead! It was crazy!&#8221; I found this fact out before I saw it, and to this date I have not seen it. Had I might have not known that very important fact I may have watched it.</p>
<p>The fact that people MIGHT get so upset about spoilers is because they do not want their experience deminished with their connection they are making with the medium. Enjoyment factor for many is the main reason people play games, watch movies, and even read books. Games are becoming too sophistocated to be pidgeonholed into a series of button pressing sequences with little or no emotional attachment. While there are many games that are perfect in their own right by jumping on turtle shells. There are others that are perfect following you down the rabbit hole in an adventure that has plot twists and story elements that make the most impact when they shock an audience.</p>
<p>While its a pain in the ass to continue to see Spoiler alerts in articles and blog posts. I applaud their sensitivity to those looking to get the most from their gaming experiences.</p>
<p>And in regards to Metroid &#8211; How shocking was it when you found out Samus was a female for the first time, I remember that for some reason being quite impactful&#8230;</p>
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