
Square Enix Sells Out (Again): Chocobo Panic on the iPad
I’m going to come right out and say that I don’t have an iPad and that I don’t have the slightest interest in owning one. I see no use in having one, other than to browse the internet and read books on it. Oh, wait, Amazon already did that with the Kindle three years ago. But I digress. A lot of people are buying up iPads because they’re saying that it’s the next gaming console (a claim in which I wholeheartedly disagree), and big name companies are starting to develop and release titles for it as well. The most recent company to sell out to Apple for the iPad is Square Enix with their game, Chocobo Panic.
Chocobo Panic has the following description on iTunes:
“Catch and hold the various colorful chocobos moving around your screen until you are told to ‘Let go!’”
Is it just me, or does that not sound very fun? Upon further research of how to actually play the game, it seems that you need to catch whatever color chocobo is shown in the upper left-hand corner of your iPad screen and then once you’ve collected a certain number of them, you have to “let go” of one of them. If you release the incorrect colored chocobo it counts as a mistake, and you lose points.
The game has two different modes, 1 Player & Co-Op and 2 Player. In the 1 Player & Co-Op mode, it apparently takes six fingers to catch chocobos and build up your high score. In 2 Player mode, you use one iPad to compete against a friend until someone makes a mistake, or if you raise your hand from the screen too soon you lose.
Again, it doesn’t sound very interesting or appealing to me at all, but on the iTunes site it’s getting pretty decent customer reviews. If I had an iPad I might buy this, but since it’s a useless piece of technology at this point in time, I’ll stick to flash games on a computer when I’m bored and without a decent console game to play. The title has similar graphics to Loco Roco and retails for $3.99 on iTunes for the iPad, iPhone and iTouch (it’s promoted heavily as an iPad game, however). Someone should buy this and then let me play it so I can give an honest opinion of whether this sucks or not.






A couple of things…
1) SE has a bunch of games out for iPod Touch (and thus, iPad) and some are decent, but the concept of them selling out to Apple is about a year and a half late.
2) The Kindle is cool but is not backlit and does not do internet browsing. You can aggregate some blogs, but at a price. Plus the iPad supports Kindle books.
3) After picking this up at your behest, I can inform you that it sucks. At first it crashed constantly but after a device reboot, it stabilized. It’s Twister for your fingers (and hands actually) and aside from causing some innovation in how you hold the device with no hands, is completely mundane. It literally feels like a tech demo for the physics SDK. I know this because we made a very very similar game at the iPhone dev conference a couple of months ago, all within about an hour and with minor programming.