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	<title>Comments on: Square Enix Sells Out (Again): Chocobo Panic on the iPad</title>
	<atom:link href="http://Golgotron.com/2010/05/square-enix-sells-out-again-chocobo-panic-on-the-ipad/feed/" rel="self" type="application/rss+xml" />
	<link>http://Golgotron.com/2010/05/square-enix-sells-out-again-chocobo-panic-on-the-ipad/</link>
	<description>Eat the Gtron, bitches!</description>
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		<title>By: Slackett</title>
		<link>http://Golgotron.com/2010/05/square-enix-sells-out-again-chocobo-panic-on-the-ipad/#comment-858</link>
		<dc:creator>Slackett</dc:creator>
		<pubDate>Tue, 08 Jun 2010 06:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://golgotron.com/?p=4986#comment-858</guid>
		<description>3 words.

Farmville.
On.
iPad.

Now that this is happening it may very well be the next gaming console.</description>
		<content:encoded><![CDATA[<p>3 words.</p>
<p>Farmville.<br />
On.<br />
iPad.</p>
<p>Now that this is happening it may very well be the next gaming console.</p>
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		<title>By: Eric</title>
		<link>http://Golgotron.com/2010/05/square-enix-sells-out-again-chocobo-panic-on-the-ipad/#comment-857</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 31 May 2010 00:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://golgotron.com/?p=4986#comment-857</guid>
		<description>A couple of things...

1) SE has a bunch of games out for iPod Touch (and thus, iPad) and some are decent, but the concept of them selling out to Apple is about a year and a half late.

2) The Kindle is cool but is not backlit and does not do internet browsing. You can aggregate some blogs, but at a price. Plus the iPad supports Kindle books.

3) After picking this up at your behest, I can inform you that it sucks. At first it crashed constantly but after a device reboot, it stabilized. It&#039;s Twister for your fingers (and hands actually) and aside from causing some innovation in how you hold the device with no hands, is completely mundane. It literally feels like a tech demo for the physics SDK. I know this because we made a very very similar game at the iPhone dev conference a couple of months ago, all within about an hour and with minor programming.</description>
		<content:encoded><![CDATA[<p>A couple of things&#8230;</p>
<p>1) SE has a bunch of games out for iPod Touch (and thus, iPad) and some are decent, but the concept of them selling out to Apple is about a year and a half late.</p>
<p>2) The Kindle is cool but is not backlit and does not do internet browsing. You can aggregate some blogs, but at a price. Plus the iPad supports Kindle books.</p>
<p>3) After picking this up at your behest, I can inform you that it sucks. At first it crashed constantly but after a device reboot, it stabilized. It&#8217;s Twister for your fingers (and hands actually) and aside from causing some innovation in how you hold the device with no hands, is completely mundane. It literally feels like a tech demo for the physics SDK. I know this because we made a very very similar game at the iPhone dev conference a couple of months ago, all within about an hour and with minor programming.</p>
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