World of Warcraft Surges in Popularity Worldwide, Surprises No One

World of Warcraft Surges in Popularity Worldwide, Surprises No One

Since its release in 2004, World of Warcraft has consistently been one of the top-selling MMORPGs based on subscriptions. In the few instances when it wasn’t number one in a year, it finished in second to one of its own expansion packs. In 2006, WoW had 7 million subscribers. As of this year, it has 12 million subscribers culled from various countries such as North America, Europe, mainland China, Korea, Australia, New Zealand, plus a few South American countries, as well as those in Southeast Asia. With the highly anticipated release of its third expansion, Cataclysm, WoW’s popularity is only expected to rise steadily.

On that note, I must point out that I have never played WoW. I have seen it being played and have heard about it in great detail from friends (equip healing potions to the hot bar?), but that’s not to say I’m Jerky St. Snobshoes and I look down on it. In fact, I wish I could play it, but I am so afraid of getting my ass handed to me (a la the infamous South Park WoW episode), I don’t even know where to start. So if anyone is willing to spend like 48 hours explaining everything, that would be the balls.

If you are not an R-tard like me and are not intimidated by a video game, then look for Cataclysm to be released December 7.

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