Michael Pachter is Always Wrong (Why Cloud Gaming Won’t Happen for Nearly a Decade), Part 2: Why the Console Generation Won’t See Streamed Gaming

Michael Pachter is Always Wrong (Why Cloud Gaming Won’t Happen for Nearly a Decade), Part 2: Why the Console Generation Won’t See Streamed Gaming

This is Part 2 in a series where I describe why Streamed Gaming services like OnLive are unrealistic for the foreseeable future.  In Part 1, I talked about why the PC market won’t see Streamed gaming for at least a decade (and for all we know, the PC gaming market won’t exist in ten years).  In this part and the next, I will discuss why the next generation of video game consoles won’t use any streaming service.  (As well as go off on huge tangents about the make of those consoles.)

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Posted By:  John Bono

Michael Pachter is Always Wrong (Why Cloud Gaming Won’t Happen for Nearly a Decade), Part 1: Why the PC Won’t See Streamed Gaming

Michael Pachter is Always Wrong (Why Cloud Gaming Won’t Happen for Nearly a Decade), Part 1: Why the PC Won’t See Streamed Gaming

This is an article in response/agreement with Rich’s article from last week.

A pretty universal constant of the video games industry is that Michael Pachter is always wrong. The latest sound bites describe his prediction that services like Onlive will be major competitors for the Big Three console manufacturers, if the Big Three don’t themselves jump on the streamed gaming bandwagon.  This is crazy wrong and here’s a more in-depth explanation as to why.

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Posted By:  John Bono


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